Bonuses

From Metin2
Jump to: navigation, search

Bracelets

Possible Bonus for Bracelets
Strong Against:
Possible Opposition:
Other:
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic Resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% Chance of Piercing Hit
  • 10% Damage will be absorbed by HP
  • 10% Chance of take SP from the enemy
  • Max HP +1000,+1500,+2000
  • 20% Chance of double Item drop

Necklaces

Possible Bonus for Necklaces
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • Chance for Blackout: 8%
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • 10% to take SP from enemy
  • Max HP +1000,+1500,+2000
  • Max SP (+10) to (+200)
  • HP Regeneration +30%
  • SP Regeneration +30%
  • 20% Chance for EXP bonus
  • 20% Chance of double Yang drop

Helmets

Possible Bonus for Helmets
Strong Against:
Possible Opposition:
Other:
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • Poisoning Chance: 8%
  • HP Regeneration +30%
  • SP Regeneration +30%
  • Attack Speed +8%
  • 15% Chance of Evading Arrow

Earings

Possible Bonus for Earings
Strong Against:
Possible Opposition:
Other:
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • 10% to take SP from the enemy
  • 8% Poison Resistance
  • 20% Chance of double Item drop
  • 20% Movement Speed

Armor

Possible Bonuses for Armors
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow resistance
  • 15% Magic resistance
  • 15% Lightning Resistance
  • 15% Wind Resistance
  • 15% Fire Resistance
  • 10% damage will be absorbed by HP
  • Max HP +1000,+1500,+2000
  • 10% chance to reflect physical attacks
  • +50 attack value
  • Spell Speed +20%

Shields

Possible Bonus for Shield
Strong Against:
Possible Opposition:
Other:
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • Defence against Blackouts
  • Defence against Slowing
  • 15% chance to reflect physical attacks
  • 15% chance to Block (evade) physical attacks
  • 20% chance for EXP bonus
  • 20% chance of double Yang drop
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

Shoes

Possible Bonus for Shoes
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • 10% Chance of Critical Hit
  • Chance of Blackout: 8%
  • Max HP +1000,+1500,+2000
  • 20% Chance for EXP bonus
  • Attack Speed +8%
  • 20% Chance of double Yang drop
  • 15% Chance of Evading Arrow

Talismans

Possible Bonus for Talismans
Strong Against:
Possible Opposition:
Other:
  • Half Human +10%
  • Animals +20%
  • Orcs +20%
  • Bosses +5%
  • Stones +5%
  • Undead +20%
  • Devil's +20%
  • Insects +20%
  • Desert Monsters +20%
  • Resistance to Half Human 5%
  • Power of ice 15%
  • Power of Earth 15%
  • Power of Darkness 15%
  • Power of Lightning 15%
  • none

Costume's & Hair's

Possible Bonus for Costume and Hair
Strong Against:
Possible Opposition:
Other:
  • Monsters +10%
  • Half Human +5%
  • Devil's +10%
  • Vampires +10%
  • Orcs +10%
  • Animals +10%
  • Leaders +10%
  • Stones +10%
  • none
  • Max HP +1000
  • Chance of Piercing Hit +5%
  • Chance of Critical Hit +5%
  • Attack Value +50
  • Chance for EXP bonus +10%
  • Spell Speed ​​+10%

Weapons

Possible Bonus for Weapons
Strong Against:
Possible Opposition:
Other:
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • None
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • Poison Chance: 8%
  • Chance of Blackout: 8%
  • Spell Speed +20%
  • +12 Intelligence
  • +12 Strength
  • +12 Agility
  • +12 Vitality

'Feature for weapons level 30 and level 75'

All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!

  • - 45% to +60% AVG
  • - 25% to +31% SDG

Mount's & Pet's

Possible Bonus for Mount and Pet Reinforcement
Strong Against:
Possible Opposition:
Other:
  • Monsters +1% / +5%
  • Leaders +1% / +5%
  • Stones +1% / +5%
  • Vampires +5% / +10%
  • Orcs +5% / +10%
  • Animals +5% / +10%
  • Devils +5% / +10%
  • none
  • Average Damage +1% / +5%